

There's a constant backbeat running through the stage, and timing your icon taps to the song's rhythm builds up your strength. After you make your choices, you draw lines with your finger on the Vita touchscreen to direct your troops' movements. You then pick a type of troop from one of four options: head-on fist-fighters, long-distance archers, damaging but resource-consuming catapulters, and powerful "Sacrifices" whose explosive power is offset by the fact that they aren't around for very long.

The troop colors have a triangular relationship: Blue has advantage over red, red holds sway over yellow, and yellow has an edge on blue. To command your soldiers, you tap your god, then tap an icon representing one of three troop colors: Yellow, Red, and Blue. Orgarhythm employs a system similar to Patapon, though it uses the Vita's touchscreen rather than face buttons. You probably won't even notice there's a plot at all.)īut wait! Your hip holiness has followers, and followers can be instructed to do your bidding. The real story revolves around two warring god-brothers, but it's not terribly important. Lose all your god's HP and there's blood on the dance floor. As you walk through the stages, they will attack you. Yet there are many foes, including several giant, beastly bosses, who do not appreciate the encroachment of your fresh new sound on their territory.

Your existence is mostly strolling around the earth on a preset path, spreading hot beats wherever you go. Not just any god, mind you, but a particularly smooth god whose existence involves strutting, breakdancing, and commanding your equally jammin' followers to destroy what I assume are the enemies of funky-freshness. %Gallery-169120%So how does this unusual hybrid function? Well, Orgarhythm is the sort of game that, if your buddy asked you to describe how it was played, you'd give up after a few sentences, dig out the Vita, and say "Look, I'll just show you, okay?" I don't exactly have that luxury right now, so bear with me. When it shines brightest, it's a fabulous and unique experience. It's a bizarre mix of god-sim, rhythm game, and RTS that mostly – mostly – works. Having read all that, you've probably already guessed that Orgarhythm falls into this category.

But in spite of their flaws, there's something secretly awesome about them that makes wrestling with all their foibles worth it. Often they run into more than a few technical and design hiccups, perhaps because the developers' ambitions outstripped their team's capability to realize them. If it's possible to have a favorite "type" of game – not genre, mind you, but favorite "type" – I'd have to say that the games I love most are "ambitious but imperfect." These are games that try to do intriguing, daring things: meld genres together, build themselves around an interesting theme, tell a story in an unconventional manner.
